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by JM_Koester
Tue 29 Jan 2019 14:13
Forum: Feedback
Topic: Feedback and questions
Replies: 8
Views: 1371

Re: Feedback and questions

I agree, it is a bit disappointing. Imho forums are very valuable, other users might have the same issues and questions and will not have to ask again, if they find the answers. If they don't have capacity or interest paying attention to the forum, it's okay, should just be mentioned somewhere, or t...
by JM_Koester
Wed 23 Jan 2019 08:29
Forum: Feedback
Topic: Feedback and questions
Replies: 8
Views: 1371

Re: Feedback and questions

I would really appreciate some response, or is this the wrong place?! Unfortunately I don't see much activity on this forum, the mods at least seem to be gone.

3. Environment
    -There should be an option to switch off the star field movement
by JM_Koester
Tue 15 Jan 2019 14:12
Forum: Feedback
Topic: Feedback and questions
Replies: 8
Views: 1371

Re: Feedback and questions

6. VR (Vive Pro) -heavy stuttering when "Effects" are set to ultra, empty scene, even though on the PC display it is completely fine. Runs very smooth when set to high. -besides teleporting a walking movement would be nice -I tend to drop through geometry and floors when teleporting, can r...
by JM_Koester
Fri 11 Jan 2019 10:44
Forum: Feedback
Topic: Feedback and questions
Replies: 8
Views: 1371

Re: Feedback and questions

5. Materials
    -Some materials, mainly ground materials, seem to be layered materials with a fixed layer. Is there any possibility to edit that layer and/or create layered material from the scratch?
by JM_Koester
Fri 11 Jan 2019 10:39
Forum: Feedback
Topic: Global illumination reversed?
Replies: 4
Views: 2401

Re: Global illumination reversed?

A Cornell box without roof should work. Imho the problem with calculating lighting on export (as in Lumion) is that is can look very different from the preview and your realtime setup, in which case you would need to setup two different light conditions, one for realtime and one for "offline re...
by JM_Koester
Thu 10 Jan 2019 13:01
Forum: Feedback
Topic: Global illumination reversed?
Replies: 4
Views: 2401

Re: Global illumination reversed?

I dare say that it works as intended. The resolution of the GI system is quite limited, if you turn down the distance, you will see that the bouncing light will become more defined. Same as for shadow maps the resolution is constant, if you increase the distance, the result appears to be rougher. I ...
by JM_Koester
Thu 10 Jan 2019 12:47
Forum: Feedback
Topic: Feedback and questions
Replies: 8
Views: 1371

Feedback and questions

Hi TM team, I'm currently in the process of evaluating realtime renderer for our companies' visualisation pipeline. Right now I'm testing TM and joined the webinar today, unfortunately I was unable to give direct feedback, since I don't have a Youtube account. I would like to give some feedback and ...

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