I’m evaluating Artlantis (2021 with Big Sur), I like it very much! I have a problem, I have a number of .fbx files that I’d like to import. The objects in this file have various maps like albedo, normal etc. applied. One of the maps is an opacity map. When I import the .fbx, Artlantis loads the maps but doesn’t seem to apply the opacity map as per the screen shot. You can see the source opacity map in the screenshot as well. I tried to create a texture manually, when I choose an opacity map, it loads in the dialog but is not applied to the shader. What am I doing wrong?