I do a lot of SketchUp designs that include large LED/Plasma Displays, large LED Walls and Projection Surfaces. I am trying to find a way to make these surfaces that use an image file as a texture « pop-out » more in a render, rather then directing a light source onto the image surface. With RenderIN you cannot apply a light emitter to a image file used as a surface texture. I have experimented with adding a transparent surface directly in front of the image and applying the light emitter to that transparent surface. However I am getting white particle patterns appearing in the render which makes the image look non realistic.
Anyone have any thoughts on this.
I have attached one image of the SketchUp detail and one of the render.