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CamilleSarrut
Posts: 700
Joined: Tue 20 Oct 2015 08:41

Re: Psd glass / alpha channel

Thu 11 Apr 2019 16:23

vellmans wrote:Is this same problem / reason? Today I was using original Artlantis 7 tree. Sky between leaves is rendered to background sky colour, but is not transparent in photoshop. Impossible to try different skies there....


Hello,
Yes it is the same reason.
Camille Sarrut
Abvent R&D

vellmans
Posts: 12
Joined: Fri 20 Oct 2017 07:23

Re: Psd glass / alpha channel

Sat 13 Apr 2019 14:07

I managed to fix this tree issue, somehow:
1. colour range mask from zbuffer or object layer (sky)
2. with that mask (layer mask active!) in colour layer, paint with white colour > sky between leaves disappears
Simple delete will not work or I couldn’t do it like that.
All trees are not similar, some don’t have this semi-transparent thing between leaves.

User avatar
CamilleSarrut
Posts: 700
Joined: Tue 20 Oct 2015 08:41

Re: Psd glass / alpha channel

Tue 16 Apr 2019 08:40

vellmans wrote:I managed to fix this tree issue, somehow:
1. colour range mask from zbuffer or object layer (sky)
2. with that mask (layer mask active!) in colour layer, paint with white colour > sky between leaves disappears
Simple delete will not work or I couldn’t do it like that.
All trees are not similar, some don’t have this semi-transparent thing between leaves.


Hello,

Thanks for the workaround.
Trees are effectively not all similar because they come from different origins.
Some have rectangular geometry leafs with an alpha channel texture and some have leaf shape geometry and UV-mapped texture.
Camille Sarrut
Abvent R&D

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