Portymixer wrote:Hi I just updated to the latest version of Artlantis, hoping that some of the basic problems had changed.
My list of bugs and grumbles
Export to Twinmotion still exists
we will remove it in the next update, sorry we forgot...
Portymixer wrote:The dialogue box for Twinlinker still comes up for batch render
Yes, because you can still use Twinlinker to publish your work.
Epic did not buy Twinlinker...
Portymixer wrote:The preview is still far too slow and often doesn't refresh at all, sometimes it's quicker to do a basic render.
Is it always the case ? or in special cases ? did you file a bug ?
Portymixer wrote:Crashes far too frequent
Do you know in which occasions ? did you file a bug ?
Portymixer wrote:Some 3D grass doesn't render through glass
We did not know about this bug, I could reproduce it and we will look into it, to fix it for the next patch.
Portymixer wrote:Render noise is still too high especially when using neon, I have to render for up to 10 hours to remove it or use Renderfarm.
We know about this issue, we are working on it, it will be available in Artlantis 2020.
In the meantime, to reduce the noise and rendering time due to the neon, make sure you apply Neon Shader to as simple a geometry as you can (minimum number of triangles) especially if you use Enhanced sky along with the neon shader.
Portymixer wrote:Why is there a top layer in Photoshop with ambient occlusion up full, doesn't make sense, I just have to delete it every time.
We did not know about this issue.
I have just rendered a psd with Ambiant Occlusion set to the default value: 5cm and intensity 0.1, I got an Ambiant Occlusion layer with the correct values
If I render without AO, there is no AO layer...
Did you activate the Ambiant Occlusion ? If yes with which setting ? Could you send me an atla file to reproduce the issue with WeTransfer at email@example.com
Portymixer wrote:The background through glass doesn't work.
This is a known issue, unfortunately it is an engine limitation, we will not be able to fix it.