tariq_70 wrote:Hi Camile, by the way the plugin issue is not the only problem with Artlantis 2019, there is also:
- the lens flare issue (lasting since the launch of v6!), I'm not too fond of using PS or else to generate this effect as I also like it on animations!
which issue ? could you be more specific ?
- the external night shots using artificial lights (street lights or else) appear brighter in the final render (see my marina project render its preview is much darker but my final render is somehow over-exposed!)
Did you refine the preview to check the lighting before starting the final render ?
Did you use ISO/Shutter or Automatic Exposure ?
- re-scaling light objects may turn the light off even if the light is enabled in the UI (had to rescale again and again the balconies' lanterns to get them to lit up)!
Could you send me a file or a movie showing this issue, I did not know about it.
- very slow render times especially for animations and the inability to exploit the power of a GPU (we have recently invested in Radeon VIIs)!
It is true that we are slower then Twinmotion
But you can tweek the rendering settings to improve rendering time. Unfortunately our engine does not use GPU to render, we might work on this feature in the near future.
I'd prefer sticking with Artlantis because of the large library of objects/shaders that we've gathered over the years but my work partners are now seriously considering the acquisition of a different renderer as a support to our architectural package Vectorworks (which, by the way, does a good job exporting to Twinmotion, hence the interest in this renderer)!
I hope you will stick to Artlantis and use Twinmotion for the Animation !!
I did not know that Vectorworks was exporting to Twinmotion, does it generate a Twinmotion file or another format imported by Twinmotion ?