Posts: 5
Joined: Tue 7 Mar 2017 18:55

Neon Light Shader

Tue 7 Mar 2017 19:18

In versions previous to 6.0/6.5 you could apply a texture over the Neon Light shader. Through transparency settings and Alpha channels you could get some very useful effects.
This no longer seems to be the case.
Is this a permanent change or a bug?

Posts: 7
Joined: Mon 6 Feb 2017 11:19

Re: Neon Light Shader

Mon 13 Mar 2017 10:27

Hi, It's a change. You can make the following workaround: place a plan with invisible shader in front of the neon light and map the textures on it.

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