Although I can not reproduce the pixel issue, I'll give you some thoughts and own experiences about Render[In] and my simple answer to your question is: YES - Is it worth the money !!
Next to Render[In], I use different "simple" click and render solutions, such as Shaderlight or Brighter 3D etc...
Additionally to these tools, I use ArtLantis Render Studio and Twilight Render.All the renderes have their own advantages and disadvantages.
For me it is important that a render is doned after a certain render time. I do not want to work with the render engines, which render 100, 1.000, 10.000 ... passes because I never know if it is worth to wait 500 more passes.
Also I do not want to use render tools which require 248 sophisticated render- or material settings, of which I am not in a position to grasp their meaning or evan can´t translate them into my language So I prefer tools like
Shaderlight, ArtLantis or Render[In]
(which is the "little sister" of ArtLantis Render).Render[In] is a most simple tool!
- Especially the lighting setup is very simple to handle. This fact was my reason to buy Render[In]. When using other renderTools, I can not count the hours I've often needed to reach any artificial light setup, which works well for any interior render tasks. Additionally I do not have to use any SketchUp geometry as "light portals" to make it possible that sunlight can shine through windows into an interior which is very convenient I think.My opinion is, there is no tool which is easier or even better for interiors.
Yes, Render[In] is not the fastest render tool although we have to be careful to compare, since render time depends on a lot of factors and only part of the render engine itself and, of course, depends on the performance of your computer as well. If I consider my effort to make a good light setup, I prefer to have less work by myself and prefer to leave my computer working one hour longer.
Like ArtLantis, Render[In] is able to expord PSD files which is a great feature
as you get very useful output layers for later post-pro. In addition to the quality render settings - I always use high - you can add Ambient Occlusion which works great and brings great results. If you have noise and do not achieve a good result, this often points out that there is not enough light ? although I have not had this quality problem so far. If you have problems, there is the possibility to open a ticket - I have made good experiences with the support here
. Also you can ask for a solution in the forum here - That would benefit us all
And there is also the possibility to vary the render settings with custom settings, which has helped me already as well and was guided by the RI support here...
of Render[In] is it´s material render quality and it´s really outstanding working bump mapping which works much better than most other render plugin solutions.
Render[In]´s iVisit360 panorama featue (for panoramic and virtual tour presentations) works great and simple!
It is connected to your liked SU scenes.
In my eyes a big disadvantage
is that Render[In] uses only one single light model for exteriors, which is always connected to the shadow settings of SketchUp. This one light model can be compared with "physical sky" lighting elsewhere which has soft sun shadows at least. Here I miss HDR lighting
of Render[In] is that you can not use HDRs for background
as well. - This means, that your model can not reflect an HDR environment which always looks pretty flat
. All what should be reflected must be added as geometry in the SU model itself - for this reason I avoid using Render[In] for exteriors
One more disadvantage
of Render[In] is, that it has no access to SketchUp´s "Two-Point-Perspective"
camera which I often need. Render[In] has it´s own Two-Point-Perspective view feature but this is not identical to SktchUp´s and prevents a possible graphical combination of Render[In]´s render output with native SketchUp output like hidden lines for exampleI think it is correct to use multiple tools !
So you get access to the best, or easiest or fastest solution for your current render task. My currently prefered "mix" is Shaderlight and Render[In]. Within my "mix" Render[In] is the specialist and my recommendation for interiors
and scenes, which are lit with artificial light only...Yes,
for me, for my tasks and for my workflow, Render[In] is worth its price
and a great supplement to my needed render options!
I hope, all that will help you for your decision