Posts: 3
Joined: Fri 15 Feb 2019 13:35

planar mapping is cut off

Tue 19 Feb 2019 18:38

I have been having trouble with planar mapping on flat surfaces if they are angled off the orthogonal planes (XY, XZ, YZ). if I choose planar mapping on such surfaces, only a segment of the graphic is mapped and if I slide the graphic side to side, the cut stays in place. it's as if there's a clipping cube for the graphic only and the only way I've found to get around it is to use vertical mapping. This becomes an issue when I want to set all monitor screens to a single material and use planar mapping to avoid overlap of screen images.

In the attachments, you'll see Vertical Mapping 1 shows the image fill the screen, but Planar Mapping 1-3 show there is a blank section of the screen that does not show the graphic.
Planar Mapping 3.jpg
Planar Mapping 3.jpg (154.95 KiB) Viewed 3338 times
Planar Mapping 2.jpg
Planar Mapping 2.jpg (145.98 KiB) Viewed 3338 times
Planar Mapping 1.jpg
Planar Mapping 1.jpg (153.41 KiB) Viewed 3338 times
Vertical Mapping 1.jpg
Vertical Mapping 1.jpg (157.62 KiB) Viewed 3338 times

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Posts: 686
Joined: Tue 20 Oct 2015 08:41

Re: planar mapping is cut off

Wed 13 Mar 2019 09:00


I think you should use Horizontal mapping. It is the one to be used on roof for exemple when you D&D a roof tile texture.
I have made some test and it seems to work if I understood your problem correctly.

Best regards,
Camille Sarrut
Abvent R&D

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